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feat(3ds): WIP adding 3DS compatibility #84

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Adi3000
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@Adi3000 Adi3000 commented Oct 29, 2023

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@Adi3000 Adi3000 force-pushed the feat/3ds-compatibility branch 2 times, most recently from e1d4694 to 253cf13 Compare October 29, 2023 16:22
@Adi3000 Adi3000 marked this pull request as draft October 29, 2023 16:24
@Adi3000 Adi3000 force-pushed the feat/3ds-compatibility branch from 253cf13 to 4885558 Compare October 29, 2023 19:17
@@ -724,7 +724,7 @@ static bool parseUrlAddrFromRtspUrlString(const char* rtspUrlString, char* desti

// SDP attributes are in the form:
// a=x-nv-bwe.bwuSafeZoneLowLimit:70\r\n
bool parseSdpAttributeToUInt(const char* payload, const char* name, unsigned int* val) {
bool parseSdpAttributeToUInt(const char* payload, const char* name, uint32_t* val) {
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Is unsigned int 16 bits on 3DS or something?

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I'm debugging it but it seems that yes with only 3DS devkitpro installed. Don't know how it passed with WiiU, it may be this different...

CMakeLists.txt Outdated
target_compile_definitions(moonlight-common-c PRIVATE HAS_SOCKLEN_T)
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This stuff will obviously need to be reverted before merge

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Sorry, yes : a little mess with my submodules and pushed branch

@Adi3000 Adi3000 force-pushed the feat/3ds-compatibility branch from 4885558 to 67136dc Compare October 29, 2023 20:42
@Adi3000 Adi3000 force-pushed the feat/3ds-compatibility branch from 67136dc to d0375ae Compare October 29, 2023 20:56
@zoeyjodon zoeyjodon mentioned this pull request Jan 15, 2024
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cgutman commented Feb 3, 2024

Superseded by #86 and #87

@cgutman cgutman closed this Feb 3, 2024
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2 participants